![]() Please update and let me know if everything works. I submitted the new build of Survivalcraft 2 Day One (version 2.3.11.3) which contains the latest fix. Survivalcraft also uses OpenAL on all iOS devices, so the change wasn’t too complicated or too risky. ![]() OpenAL for Android uses native OpenSL ES backend, instead of the problematic Audiotrack. I completely ditched the current audio system for Android, which used Java-based Audiotrack objects, and replaced it with OpenAL. Unfortunately, the sound issue did not go away, the lags are still there. I made a tentative fix to Survivalcraft 2 full version a few days ago, and submitted it to the store as a test. It gradually started to become a problem recently, as Android devices matured, and the framerate was more likely to stay at 60fps+ all the time. But, as framerate in these ancient times was jittery anyway, the drops weren’t very noticeable. ![]() The slow audio playback causing framerate drops on Android has always been there, since 1.17 release back in 2012, the first version available on Android. ![]()
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